Banner Tlf100 Pro Flush Mount Tower Light User Guide

Banner Tlf100 Pro Flush Mount Tower Light User Guide

BANNER TLF100 Pro Flush Mount Tower Light logo

BANNER TLF100 Pro Flush Mount Tower Light product

Communication Parameters

The following communication parameters are used

ParameterValueParameterValue
IO-Link revisionV1.1Port classA
Process Data In lengthN/ASIO modeNo
Process Data Out length22-bytesSmart sensor profileN/A
Bit Rate38400 bpsBlock parameterizationYes
Minimum cycle time11.2 msData StorageYes

IO Link Process Data In Device to Master

Not applicable.

IO Link Process Data Out Master to Device

Segment Mode
Segment Mode
SubindexNameNumber of BitsData Values
1Segment 1 

 

 

16

 

 

 

0 = Off, 1 = On

2Segment 2
3Segment 3
4Segment 4
5Audible

 

Segment Mode Example Process Data Out
Octet01234567
Bit offset175 – 168167 – 160159 – 152151 – 144143 – 136135 – 128127 – 120119 – 112
Subindex
Octet89101112131415
Bit offset111 – 104103 – 9695 – 8887 – 8079 – 7271 – 6463 – 5655 – 48
Subindex5544
Value0100
ExampleAudible: OnSegment 4: Off
Element bit15 – 87 – 015 – 87 – 0
Octet161718192021
Bit offset47 – 4039 – 3231 – 2423 – 1615 – 87 – 0
Subindex332211
Value010001
ExampleSegment 3

On

Segment 2

Off

Segment 1

On

Element bit15 – 87 – 015 – 87 – 015 – 87 – 0

Run Mode

Run Mode
SubindexNameNumber of BitsData Values
1Animation80 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Scroll, 5 = Bounce, 6 = Intensity Sweep, 7 = Two Color Sweep, 8 = Spectrum
2Color 150 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 =

Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 =

Custom 2

3Color 1 Intensity30 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
4Color 250 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 =

Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 =

Custom 2

5Color 2 Intensity30 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
6Speed20 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate
7Pulse Pattern30 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random
8Reserved2
9Direction10 = Up, 1 = Down
10Percent Width of Color 181–100 = Percent Width of Color 1
11Audible Type80 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop,

5 = Staccato, 6 = Siren, 8=Continuous 1,

9 = Continuous 2,

12 = Sync, 16 = Jingle,

17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom

12Audible Volume80 = Off, 1 = Low,

2 = Medium, 3 = High

 

Run Mode Example Process Data Out
Octet 0
Bit offset175174173172171170169168
Subindex
Octet 1
Bit offset167166165164163162161160
Subindex
Octet 2
Bit offset159158157156155154153152
Subindex
Octet 3
Bit offset151150149148147146145144
Subindex
Octet 4
Bit offset143142141140139138137136
Subindex
Octet 5
Bit offset135134133132131130129128
Subindex
Octet 6
Bit offset127126125124123122121120
Subindex
Octet 7
Bit offset119118117116115114113112
Subindex

 

Octet 8
Bit offset111110109108107106105104
Subindex
Octet 9
Bit offset10310210110099989796
Subindex
Octet 10
Bit offset9594939291908988
Subindex
Octet 11
Bit offset8786858483828180
Subindex
Octet 12
Bit offset7978777675747372
Subindex
Octet 13
Bit offset7170696867666564
Subindex
Octet 14
Bit offset6362616059585756
Subindex
Octet 15
Bit offset5554535251504948
Subindex12
Value00000011
ExampleAudible Volume: High
Octet 16
Bit offset4746454443424140
Subindex11
Value00000001
ExampleAudible Type: Wobble
Octet 17
Bit offset3938373635343332
Subindex10
Value00110010
ExamplePercent Width of Color 1: 50
Octet 18
Bit offset3130292827262524
Subindex9876
Value000001
ExampleDirection: UpPulse Pattern: NormalSpeed: Fast
Octet 19
Bit offset2322212019181716
Subindex54
Value00000000
ExampleColor 1 Intensity: HighColor

Green

 

Octet 20
Bit offset15141312111098
Subindex32
Value00000001
ExampleColor 1 Intensity: HighColor 1: Red
Octet 21
Bit offset76543210
Subindex1
Value00000100
ExampleAnimation: Scroll

Level Mode

Level Mode
SubindexNameNumber of BitsData Values
1Level Mode Value160-65535

 

Level Mode Example Process Data Out
Octet01234567
Bit offset175 – 168167 – 160159 – 152151 – 144143 – 136135 – 128127 – 120119 – 112
Subindex
Octet89101112131415
Bit offset111  104103  9695  8887  8079  7271  6463  5655 48
Subindex
Octet161718192021
Bit offset47 – 4039 – 3231 – 2423 – 1615 – 87 – 0
Subindex11
Value10010110
ExampleLevel Mode Value 150
Element Bit

Advanced Mode

Advanced Mode
SubindexNameNumber of BitsData Values
1Segment 1 Animation80 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7

= Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15 = Level Flash

2Segment 1 Color 150 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 =

Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White 5000K, 14 = Custom 1, 15 =

Custom 2

3Segment 1 Color 1 Intensity30 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
4Segment 1 Color 250 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 =

Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12 = Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 =

Custom 2

5Segment 1 Color 2 Intensity30 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom
6Segment 1 Speed20 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate
7Segment 1 Pulse Pattern30 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4 = Random
8Segment 1 Scroll/ Bounce Style20 = Solid, 1 = Tail, 2 = Ripple

 

Advanced Mode
SubindexNameNumber of BitsData Values
9Segment 1 Direction1False = Up, True = Down
10Segment 1 Percent Width of Color 181–100 = Percent Width of Color 1
11…40Segments 2 through 4
41Audible Type80 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 = Staccato, 6 = Siren, 8 = Continuous 1, 9 = Continuous 2,

16 = Jingle, 17 = Melody 1, 18 = Melody 2, 19 = Melody 3, 20 = Custom

42Audible Volume80 = Off, 1 = Low, 2 = Medium, 3 = High

 

Advanced Mode Example Process Data Out
Octet 0
Bit offset175174173172171170169168
Subindex42
Value00000011
ExampleAudible Volume: High
Octet 1
Bit offset167166165164163162161160
Subindex
Value00010000
ExampleAudible Type: Jingle
Octet 2 through 16: Segments 2 through 4
Bit offsetSegment 4: 159 through 120

Segment 3: 119 through 80

Segment 2: 79 through 40

Subindex
Value
Example
Octet 17
Bit offset3938373635343332
Subindex10
Value00110010
ExampleSegment 1 Percent Width of Color 1: 50
Octet 18
Bit offset3130292827262524
Subindex9876
Value00000001
ExampleSegment 1 Direction: UpSegment 1 Scroll/Bounce Style: SolidSegment 1 Pulse Pattern: NormalSegment 1 Speed Fast
Octet 19
Bit offset2322212019181716
Subindex54
Value00000001
ExampleSegment 1 Color 2 Intensity: HighSegment 1 Color 2: Red
Octet 20
Bit offset15141312111098
Subindex32
Value00000000

 

Octet 20
ExampleSegment 1 Color 1 Intensity: HighSegment 1 Color 1: Green
Octet 21
Bit offset76543210
Subindex1
Value00000001
ExampleSegment 1 Animation: Steady

Parameters Set Using IO-Link

 

Index

 

Subindex

 

Name

 

Length

 

Value Range

 

Default

Access RightsData Storage 

AOI

 

0

 

1-16

Direct Parameter Page 1 incl Vendor ID & Device ID 

128

 

rw

11-16Direct Parameters Page 2128rw
2Standard Command8130 = Restore Factory Settingswo
3-11
 

 

 

 

12

Device Access Locks16
1Parameter write Access Lock10 = off, 1 = on0rwy
2Data Storage Lock10 = off, 1 = on0rwy
3Local Parameterization Lock10 = off, 1 = onrwy
4Local User Interface Lock10 = off, 1 = onrwy
13-15
16Vendor Name string512Banner Engineering Corporationro
17Vendor Text string512More Sensors. More Solutions.ro
18Product Name string512TLF100 Pro with IO-Linkro
19Product ID string512TLF100P*K*QPro
20Product Text string512TLF100 Pro with IO-Linkro
21Serial Number128ro
22
23Firmware Version512ro
24App Specific Tag user defined256rwy
25-35
 

 

 

 

36

 

 

 

 

Device Status

 

 

 

 

8

0 = Device is OK

1 = Maintenance required 2 = Out of specification

3 = Functional check 4 = Failure

5–255 = Reserved

 

 

 

 

ro

 

37

 

6-Jan

 

Detailed Device Status

Array[6] of 3octet 

ro

38-63
 

 

 

64

 

 

 

Operating Mode Selection

 

 

 

8

0 = Segment Mode 1 = Run Mode

2 = Level Mode

3 = Advanced Segment Mode 4 = Demo Mode

 

 

 

3

 

 

 

rw

 

 

 

y

 

 

 

 

 

65

Segment Configuration
 

1

 

Segment Mode

 

8

0 = Manual Segment Configuration, 1 = 1 Segment, 2

= 2 Segments, 3 = 3 Segments, 4 = 4 Segments

 

4

 

rw

 

y

 

 

 

2

 

 

 

Background Color

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

13

 

 

 

rw

 

 

 

y

 

 

Index

 

Subindex

 

Name

 

Length

 

Value Range

 

Default

Access RightsData Storage? 

AOI

3Background Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom3rwy
 

4

 

Animation Synchronization

 

8

0 = Animation Sync Disabled, 1 = Animation Sync Enabled 

1

 

rw

 

y

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

66

Segment 1 Config
 

 

 

1

 

 

 

Animation

 

 

 

8

0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15

= Level Flash

 

 

 

1

 

 

 

rw

 

 

 

y

 

 

 

2

 

 

 

Color 1

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

3Color 1 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
 

4

 

Speed

 

8

0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 

0

 

rw

 

y

 

5

 

Pulse Pattern

 

8

0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

 

0

 

rw

 

y

 

 

 

6

 

 

 

Color 2

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

7Color 2 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
8Scroll/Bounce Style80 = Solid, 1 = Tail, 2 = Ripple0rwy
9Percent Width of Color 181–100 = Percent Width of Color 150rwy
10Direction80 = Up, 1 = Down0rwy
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

67

Segment 2 Config
 

 

 

1

 

 

 

Animation

 

 

 

8

0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15

= Level Flash

 

 

 

1

 

 

 

rw

 

 

 

y

 

 

 

2

 

 

 

Color 1

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

4

 

 

 

rw

 

 

 

y

3Color 1 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
 

4

 

Speed

 

8

0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 

0

 

rw

 

y

 

5

 

Pulse Pattern

 

8

0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

 

0

 

rw

 

y

 

 

 

6

 

 

 

Color 2

 

 

 

8

0 = Green,

1 = Red,

2 = Orange, 3 = Amber, 4 = Yellow,

5 = Lime Green,

6 = Spring Green,

7 = Cyan,

8 = Sky Blue,

9= Blue,

10 = Violet, 11=Magenta, 12= Rose, 13= Daylight White5000K, 14 = Custom 1, 15 =Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

7Color 2 Intensity80 = High,

1 = Low,

2 = Medium, 3 = Off,

4 = Custom

0rwy
8Scroll/Bounce Style80 = Solid,

1 = Tail,

2 = Ripple

0rwy
9Percent Width of Color 181–100 = Percent

Width of Color 1

50rwy
10Direction80 = Up, 1 = Down0rwy
68Segment 3 Config

 

 

Index

 

Subindex

 

Name

 

Length

 

Value Range

 

Default

Access RightsData Storage? 

AOI

 

 

 

1

 

 

 

Animation

 

 

 

8

0 = Off,

1 = Steady, 2 = Flash, 3 = Two Color Flash,

4 = Two Color Shift,

5 = Ends Steady,

6 = Ends Flash,

7 = Scroll, 8 = Center Scroll,

9 = Bounce,

10 = Center Bounce,

11=Intensity Sweep,

12 = Two Color Sweep,

13 =

Spectrum, 14 = Level

Steady,

15= Level Flash

 

 

 

1

 

 

 

rw

 

 

 

y

 

 

 

2

 

 

 

Color 1

 

 

 

8

0 = Green, 1 = Red,

2 = Orange,

3 = Amber,

4 = Yellow,

5 = Lime Green,

6 = Spring Green,

7 = Cyan,

8 = Sky Blue,

9 = Blue,

10 = Violet, 11=Magenta, 12= Rose,

13 =Daylight White 5000K,

14 =Custom 1,

15 =Custom

 

 

 

0

 

 

 

rw

 

 

 

y

3Color 1 Intensity80 = High,

1 = Low,

2 = Medium, 3 = Off,

4 = Custom

0rwy
 

4

 

Speed

 

8

0 = Medium, 1 = Fast,

2 = Slow,

3 = Custom Flash Rate

 

0

 

rw

 

y

 

5

 

Pulse Pattern

 

8

0 = Normal, 1 = Strobe,

2 = Three Pulse,

3 = SOS,

4= Random

 

0

 

rw

 

y

 

 

 

6

 

 

 

Color 2

 

 

 

8

0 = Green,

1 = Red,

2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue,

9 = Blue,

10 = Violet, 11=Magenta,

12= Rose,

13 = Daylight White 5000K

14 =Custom 1,

15 =Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

7Color 2 Intensity80 = High,

1 = Low,

2 = Medium, 3 = Off,

4 = Custom

0rwy
8Scroll/Bounce Style80 = Solid,

1 = Tail,

2 = Ripple

0rwy
9Percent Width of Color 181–100 = Percent Width of Color 150rwy
10Direction80 = Up, 1 = Down0rwy
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

69

Segment 4 Config
 

 

 

1

 

 

 

Animation

 

 

 

8

0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Ends Steady, 6 = Ends Flash, 7 = Scroll, 8 = Center Scroll, 9 = Bounce, 10 = Center Bounce, 11 = Intensity Sweep, 12 = Two Color Sweep, 13 = Spectrum, 14 = Level Steady, 15

= Level Flash

 

 

 

1

 

 

 

rw

 

 

 

y

 

 

 

2

 

 

 

Color 1

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

9

 

 

 

rw

 

 

 

y

3Color 1 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
 

4

 

Speed

 

8

0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 

0

 

rw

 

y

 

5

 

Pulse Pattern

 

8

 

0=Normal,

1 =Strobe,

2 = Three Pulse,

3 = SOS, 4

= Random

 

0

 

rw

 

y

 

 

 

6

 

 

 

Color 2

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber,

4 = Yellow, 5 = Lime Green,

6 = Spring Green,

7 = Cyan, 8 = Sky Blue,

9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

7Color 2 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
8Scroll/Bounce Style80 = Solid, 1 = Tail, 2 = Ripple0rwy
9Percent Width of Color 181–100 = Percent Width of Color 150rwy
10Direction80 = Up, 1 = Down0rwy
 

 

 

 

 

 

76

General Level Configuration
 

 

 

1

 

 

 

Background Color

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

13

 

 

 

rw

 

 

 

y

2Background Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom1rwy
3Dominance80 = Non-Dominant, 1 = Dominant0rwy
4Sub-Segment Style80 = Solid, 1 = Analog1rwy

 

 

Index

 

Subindex

 

Name

 

Length

 

Value Range

 

Default

Access RightsData Storage? 

AOI

5Filtering80 = None, 1 = Low, 2 = Medium, 3 = High0rwy
6Hysteresis80 = None, 1 = Low, 2 = Medium, 3 = High0rwy
7Full Scale Value160–65535100rwy
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

77

Level Base Configuration
 

 

 

1

 

 

 

Animation

 

 

 

8

0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep,

10= Two Color Sweep,

11=Spectrum,

12 = Single End Steady, 13 = Single End Flash

 

 

 

1

 

 

 

rw

 

 

 

y

 

 

 

2

 

 

 

Color 1

 

 

 

8

0 = Green,

1 = Red,

2 = Orange,

3 = Amber,

4 = Yellow,

5 = Lime Green,

6 = Spring Green,

7 = Cyan,

8 = Sky Blue, 9 = Blue,

10 = Violet, 11 =Magenta, 12= Rose,

13 = Daylight White 5000K, 14 = Custom

15 = Custom

 

 

 

0

 

 

 

rw

 

 

 

y

3Color 1 Intensity80 = High,

1 = Low,

2 = Medium, 3 = Off,

4 = Custom

0rwy
 

4

 

Speed

 

8

0 = Medium, 1 = Fast,

2 = Slow,

3 = Custom Flash Rate

 

0

 

rw

 

y

 

5

 

Pulse Pattern

 

8

0 = Normal, 1 = Strobe,

2 = Three Pulse,

3 = SOS,

4= Random

 

0

 

rw

 

y

 

 

 

6

 

 

 

Color 2

 

 

 

8

0 = Green,

1 = Red,

2 = Orange,

3 = Amber,

4 = Yellow,

5 = Lime Green,

6 = Spring Green,

7 = Cyan,

8 = Sky Blue, 9 = Blue,

10 = Violet, 11 =Magenta, 12= Rose,

13 = Daylight White 5000K, 14 = Custom 1, 15=Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

7Color 2 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
8Scroll/Bounce Style80 = Solid, 1 = Tail, 2 = Ripple0rwy
9Percent Width of Color 181–100 = Percent Width of Color 150rwy
10Direction80 = Up, 1 = Down0rwy
 

 

11

 

 

Audible Type

 

 

8

0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1,

18 = Melody 2, 19 = Melody 3, 20 = Custom

 

 

8

 

 

rw

 

 

y

12Audible Volume80 = Off, 1 = Low, 2 = Medium, 3 = High0rwy
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

78

Level Threshold 1 Configuration
1Threshold Enable80 = Threshold Disabled, 1 = Threshold Enabled1rwy
2Threshold Value (Percent)80–100 = Threshold (Percent)33rwy
 

3

 

Threshold Comparison

 

8

0 = Less Than or Equal To, 1 = Greater Than or Equal To 

1

 

rw

 

y

4Threshold Override80 = Override Not Enabled, 1 = Override Enabled0rwy
 

 

 

5

 

 

 

Animation

 

 

 

8

0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10

= Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash

 

 

 

1

 

 

 

rw

 

 

 

y

 

 

 

6

 

 

 

Color 1

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

4

 

 

 

rw

 

 

 

y

7Color 1 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
 

8

 

Speed

 

8

0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 

0

 

rw

 

y

 

9

 

Pulse Pattern

 

8

0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

 

0

 

rw

 

y

 

 

 

10

 

 

 

Color 2

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White 5000K, 14 = Custom 1, 15 = Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

 

Index

 

Subindex

 

Name

 

Length

 

Value Range

 

Default

Access RightsData Storage? 

AOI

11Color 2 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
12Scroll/Bounce Style80 = Solid, 1 = Tail, 2 = Ripple0rwy
13Percent Width of Color 181–100 = Percent Width of Color 150rwy
14Direction80 = Up, 1 = Down0rwy
 

 

15

 

 

Audible Type

 

 

8

0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1,

18 = Melody 2, 19 = Melody 3, 20 = Custom

 

 

8

 

 

rw

 

 

y

16Audible Volume80 = Off, 1 = Low, 2 = Medium, 3 = High0rwy
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

79

Level Threshold 2 Configuration
1Threshold Enable80 = Threshold Disabled, 1 = Threshold Enabled1rwy
2Threshold Value (Percent)80–100 = Threshold (Percent)66rwy
 

3

 

Threshold Comparison

 

8

0 = Less Than or Equal To, 1 = Greater Than or Equal To 

1

 

rw

 

y

4Threshold Override80 = Override Not Enabled, 1 = Override Enabled0rwy
 

 

 

5

 

 

 

Animation

 

 

 

8

0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10

= Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash

 

 

 

1

 

 

 

rw

 

 

 

y

 

 

 

6

 

 

 

Color 1

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

7Color 1 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
 

8

 

Speed

 

8

0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 

0

 

rw

 

y

 

9

 

Pulse Pattern

 

8

0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

 

0

 

rw

 

y

 

 

 

10

 

 

 

Color 2

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

11Color 2 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
12Scroll/Bounce Style80 = Solid, 1 = Tail, 2 = Ripple0rwy
13Percent Width of Color 181–100 = Percent Width of Color 150rwy
14Direction80 = Up, 1 = Down0rwy
 

 

15

 

 

Audible Type

 

 

8

0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1,

18 = Melody 2, 19 = Melody 3, 20 = Custom

 

 

8

 

 

rw

 

 

y

16Audible Volume80 = Off, 1 = Low, 2 = Medium, 3 = High0rwy
 

 

 

 

 

 

 

 

80

Level Threshold 3 Configuration
1Threshold Enable80 = Threshold Disabled, 1 = Threshold Enabled0rwy
2Threshold Value (Percent)80–100 = Threshold (Percent)77rwy
 

3

 

Threshold Comparison

 

8

0 = Less Than or Equal To, 1 = Greater Than or Equal To 

1

 

rw

 

y

4Threshold Override80 = Override Not Enabled, 1 = Override Enabled0rwy
 

 

 

5

 

 

 

Animation

 

 

 

8

0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10

= Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash

 

 

 

1

 

 

 

rw

 

 

 

y

 

 

Index

 

Subindex

 

Name

 

Length

 

Value Range

 

Default

Access RightsData Storage? 

AOI

 

 

 

6

 

 

 

Color 1

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

13

 

 

 

rw

 

 

 

y

7Color 1 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
 

8

 

Speed

 

8

0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 

0

 

rw

 

y

 

9

 

Pulse Pattern

 

8

0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

 

0

 

rw

 

y

 

 

 

10

 

 

 

Color 2

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

11Color 2 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
12Scroll/Bounce Style80 = Solid, 1 = Tail, 2 = Ripple0rwy
13Percent Width of Color 181–100 = Percent Width of Color 150rwy
14Direction80 = Up, 1 = Down0rwy
 

 

15

 

 

Audible Type

 

 

8

0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1,

18 = Melody 2, 19 = Melody 3, 20 = Custom

 

 

8

 

 

rw

 

 

y

16Audible Volume80 = Off, 1 = Low, 2 = Medium, 3 = High0rwy
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

81

Level Threshold 4 Configuration
1Threshold Enable80 = Threshold Disabled, 1 = Threshold Enabled0rwy
2Threshold Value (Percent)80–100 = Threshold (Percent)88rwy
 

3

 

Threshold Comparison

 

8

0 = Less Than or Equal To, 1 = Greater Than or Equal To 

1

 

rw

 

y

4Threshold Override80 = Override Not Enabled, 1 = Override Enabled0rwy
 

 

 

5

 

 

 

Animation

 

 

 

8

0 = Off, 1 = Steady, 2 = Flash, 3 = Two Color Flash, 4 = Two Color Shift, 5 = Scroll, 6 = Center Scroll, 7 = Bounce, 8 = Center Bounce, 9 = Intensity Sweep, 10

= Two Color Sweep, 11 = Spectrum, 12 = Single End Steady, 13 = Single End Flash

 

 

 

1

 

 

 

rw

 

 

 

y

 

 

 

6

 

 

 

Color 1

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

9

 

 

 

rw

 

 

 

y

7Color 1 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
 

8

 

Speed

 

8

0 = Medium, 1 = Fast, 2 = Slow, 3 = Custom Flash Rate 

0

 

rw

 

y

 

9

 

Pulse Pattern

 

8

0 = Normal, 1 = Strobe, 2 = Three Pulse, 3 = SOS, 4

= Random

 

0

 

rw

 

y

 

 

 

10

 

 

 

Color 2

 

 

 

8

0 = Green, 1 = Red, 2 = Orange, 3 = Amber, 4 = Yellow, 5 = Lime Green, 6 = Spring Green, 7 = Cyan, 8 = Sky Blue, 9 = Blue, 10 = Violet, 11 = Magenta, 12

= Rose, 13 = Daylight White (5000K), 14 = Custom 1, 15 = Custom 2

 

 

 

1

 

 

 

rw

 

 

 

y

11Color 2 Intensity80 = High, 1 = Low, 2 = Medium, 3 = Off, 4 = Custom0rwy
12Scroll/Bounce Style80 = Solid, 1 = Tail, 2 = Ripple0rwy
13Percent Width of Color 181–100 = Percent Width of Color 150rwy
14Direction80 = Up, 1 = Down0rwy
 

 

15

 

 

Audible Type

 

 

8

0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 12 = Sync, 16 = Jingle, 17 = Melody 1,

18 = Melody 2, 19 = Melody 3, 20 = Custom

 

 

8

 

 

rw

 

 

y

16Audible Volume80 = Off, 1 = Low, 2 = Medium, 3 = High0rwy
 

Index

 

Subindex

 

Name

 

Length

 

Value Range

 

Default

Access RightsData Storage? 

AOI

 

 

 

 

 

 

82

Custom Colors
1Custom 1 Red80–255 = RGB255rwy
2Custom 1 Green80–255 = RGB255rwy
3Custom 1 Blue80–255 = RGB255rwy
4Custom 2 Red80–255 = RGB255rwy
5Custom 2 Green80–255 = RGB255rwy
6Custom 2 Blue80–255 = RGB255rwy
 

 

 

83

Settings
1Orientation80 = Standard, 1 = Inverted0rwy
2Custom Intensity80–100 = Custom Intensity100rwy
3Custom Frequency80–255 = Custom Frequency10rwy
 

 

 

 

84

Basic Audible Settings
 

 

1

 

 

Audible Type

 

 

8

0 = Pulse, 1 = Wobble, 2 = Strobe, 4 = Whoop, 5 =

Staccato, 6 = Siren, 8 = Continuous 1, 9 =

Continuous 2, 16 = Jingle, 17 = Melody 1, 18 =

Melody 2, 19 = Melody 3, 20 = Custom

 

 

8

 

 

rw

 

 

y

2Audible Volume80 = Off, 1 = Low, 2 = Medium, 3 = High0rwy
 

 

 

 

85

Custom Audible Settings
1Custom Type40 = Beep, 1 = Sweep, 2 = Tone0rwy
2Custom Sweep Type40 = Up, 1 = Down, 2 = Up-Down, 3 = Down-Up0rwy
3Custom Frequency 140 = Off, 1 = Low, 2 = Standard, 3 = High0rwy
4Custom Frequency 240 = Off, 1 = Low, 2 = Standard, 3 = High0rwy

IO-Link Events

Events and Error Types are acyclic transmissions from the IO-Link device to the IO-Link master. Events can be error messages and/or warning or maintenance data.

Event Types
CodeTypeDescription
0 (0x0000)NotificationNo malfunction
20480 0x5000ErrorDevice hardware fault/Device exchange

 

Error Types
CodeAdditional CodeNameDescription
 

 

 

 

 

 

 

 

 

 

128 (0x80)

 

0 (0x00)

 

Device application error – no details

Service has been refused by the device application and no detailed information of the incident is available
17 (0x11)Index not availableAccess occurs to a not existing device
18 (0x12)Sub index not availableAccess occurs to a not existing sub index
32 (0x20)Service temporarily not availableParameter is not accessible because of the current state of the device application
35 (0x23)Access deniedWrite access on a read only parameter
48 (0x30)Parameter value out of rangeWritten parameter value is outside its permitted value range
49 (0x31)Parameter value above limitWritten parameter value is above its specific value limit
51 (0x33)Parameter length overrunWritten parameter length is above its predefined length
52 (0x34)Parameter length underrunWritten parameter length is below its predefined length
53 (0x35)Function not availableWritten command is not supported by the device application
54 (0x36)Function temporarily unavailableWritten command is not available because of the current state of the device application
 

65 (0x41)

 

Inconsistent parameter set

Parameter inconsistencies were found at the end of the block parameter transfer, device plausibility check failed

Documents / Resouces

Download manual
Here you can download full pdf version of manual, it may contain additional safety instructions, warranty information, FCC rules, etc.


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