XL2546 24.5 Inch e-Sports Gaming Monitor
Product Information: Zowie XL2546
The Zowie XL2546 is a gaming monitor developed by Zowie, a
gaming peripherals company that specializes in mice, keyboards, and
monitors for video gamers. Founded in 2008, Zowie became a part of
the BenQ group in 2015.
The XL2546 monitor is designed to meet the high-performance and
flexibility requirements of esports professionals. It features a
24.5-inch screen with a 240Hz (240 frames per second) refresh rate,
delivering an incredibly smooth gaming experience. The monitor also
comes with fully adjustable supports, allowing users to customize
the viewing angle and height according to their preferences.
Since its release in 2017, the XL2546 has gained popularity
among professional gamers and has become their monitor of choice.
It offers lightning-fast performance and personalization options,
making it suitable for competitive gaming.
The XL2546 is priced at $469, positioning it as a mid-priced
gaming monitor.
Product Usage Instructions
- Connect the power cable to the monitor and plug it into a power
outlet. - Connect the video cable (HDMI or DisplayPort) to the
appropriate port on the back of the monitor and your computer’s
graphics card. - Press the power button on the monitor to turn it on.
- Use the buttons or controls on the monitor to navigate the OSD
(On-Screen Display) menu. - Adjust the settings such as brightness, contrast, and color
according to your preferences using the OSD menu. - If desired, adjust the monitor’s height, tilt, and swivel using
the adjustable supports. - Launch your favorite video game and enjoy the smooth and
immersive gaming experience provided by the XL2546’s high refresh
rate. - When finished, press the power button to turn off the
monitor. - Unplug the power cable from the monitor and the power
outlet.
Note: For detailed instructions on specific features and
settings, refer to the user manual provided with the monitor.
Zowie XL2546
Rick Xu & Daniel Niu
Integrated Marketing Campaign-Product Great Neck South High
341 Lakeville Rd, Lake Success, NY 11020 April 7, 2022
TABLE OF CONTENTS:
I. EXECUTIVE SUMMARY………………………………………….. 1 II. DESCRIPTION OF THE PRODUCT………………………… 2 III. CAMPAIGN OBJECTIVE………………………………………… 3 IV. CAMPAIGN TARGET MARKET……………………………… 3 V. CAMPAIGN ACTIVITES AND SCHEDULE………………. 5 VI. BUDGET……………………………………………………………….. 9 VII. KEY METRICS………………………………………………………. 9 VIII. BIBLIOGRAPHY…………………………………………………. 10
Business Overview
Founded in 2008, Zowie is a company dedicated to the development of esports equipment. Zowie’s company ethos is characterized by their dedication to “performance over everything.” As such, over 50% of all esports professionals utilize their monitors, despite the company’s lack of advertising and social media presence. The growth of the gaming peripherals market in recent years presents Zowie with an excellent opportunity to establish itself in anticipation of further growth. Our campaign will focus on bringing Zowie’s XL2546 monitor, a midrange monitor already highly regarded among many gaming professionals, to the mass market.
Campaign Objectives
Campaign Strategy and Activities
Campaign Target Markets
Focusing around the slogan “Tested. Trusted. Yours.,” our campaign will showcase the XL2546’s extraordinary reputation for high performance and flexibility among esports professionals. Our activities are split into two categories: Sales-Oriented and Publicity-Oriented.
Sales-Oriented Activities
Instagram Campaign (Oct. 18-Dec. 2): Advertisements & sponsored posts, est. 4 million impressions TikTok Campaign (Oct. 18-Dec. 2): Organic content by Zowie’s social media team Streamer Sponsorships (Oct. 18-Nov. 17): Product placement, brand mentions, website linking, & more to streamers with avg. 10,000 viewers
Primary Target Market
16-24 year olds (avg. 21) Male Watches gaming content (streams, videos, etc), for entertainment
18-54 year olds (avg 35) Male & Female Plays video games for entertainment Willing to pay for high quality gear
Secondary Target Market
Publicity-Oriented Activities
7 Days of Giveaways (Nov. 26-Dec. 2): 7-day giveaway with more prizes each day Gaming Tournament (Dec 1 -Dec. 2): 16-team tournament involving 80 esports professionals, streamers, & influencers Donation to “HealthyGamer.gg” (Nov. 2): $10,000 charity donation to a beloved gaming community mental health channel
Campaign Schedule
1
II. DESCRIPTION OF PRODUCT
Founded in 2008, Zowie is dedicated to the development of esports equipment as a part of the gaming peripherals industry (specialized mice, keyboards, and monitors for video gamers). Zowie was acquired by the BenQ group in late 2015, becoming their gaming division.
Zowie embodies the ethos of “performance over everything.” As such, Zowie products are massively popular among esports professionals. In fact, according to a survey of 1700 professional video gamers, over 50% use Zowie monitors. Despite Zowie’s solid presence among professionals, their relatively small social media presence and little to no ventures into the streaming and entertainment side of gaming have prevented Zowie from becoming a dominant force in the broader gaming peripherals market. As such, Zowie is not even among the top 5 most widelyused consumer gaming monitor brands.
XL2546
Major companies in the gaming peripherals industry such as ASUS and AOC have utilized social media, esports, and livestreaming to greatly expand their reach. The 2 companies have a respective 2.7 million and 282 thousand followers on their gaming-specific Instagram accounts in comparison to Zowie’s 17.9k followers. In order for Zowie to stay competitive in the gaming peripherals market, Zowie must expand its brand awareness and appeal.
The recent growth of the gaming peripherals market presents an opportunity for Zowie to firmly establish itself in anticipation of further growth. Since 2016, revenues from this industry have grown over 60% to $4.3 billion in large part due to the rising popularity of video gaming itself as well as gaming related media such as livestreaming.
Our marketing campaign will focus on Zowie’s XL2546 monitor. With a 240Hz (240 frames per second) refresh rate, 24.5-inch screen, and fully adjustable supports, the XL2546 is designed to be both lightning-fast and uniquely personalizable. It has quickly become the monitor of choice for many professional gamers since its release in 2017. The XL2546 monitor is a mid-priced monitor at $469.
2
III. CAMPAIGN OBJECTIVES
Increase Brand Awareness
One of the most important objectives of our campaign is to improve brand awareness of our product. Our brand, while popular with professionals, does not have the same popularity with the majority of gamers. Through this campaign, we aim to become a recognizable and wellliked brand within the gaming community.
Increase Social Media Following
Zowie currently has a very small social media presence, with 17.9k followers on Instagram and 0 followers on TikTok. Our goal is to increase Instagram followers to 50,000 and acquire 50,000 TikTok followers. We will achieve this through Instagram and TikTok campaigns, allowing us to easily advertise our products as well as build relationships with our market.
Expand Sales of XL2546 by 10%
The current gaming monitor market is dominated by monitors from brands such as ASUS and AOC. Through our campaign activities, we are looking to increase XL2546 sales by 10%.
IV. CAMPAIGN TARGET MARKET
Primary Target Market:
Demographics: 16-24 year olds (avg. 21) Male
Psychographics: Watches gaming content (live streams, esports, videos) Watches more video game content than plays video games
3
The gaming and gaming content markets are almost inseparable. 48% of video gamers say they watch more gaming content than they play video games. Our primary target market will be people who primarily watch gaming content because they are, on average, younger than regular gamers and are thus more connected to social media. This allows our marketing efforts online to be more effective. By marketing Zowie and the XL2546 to people of this psychographic through major streaming and social media platforms such as Twitch and Instagram, we can attain massive exposure and sales.
The content our target market consumes is created by “influencers”, a catch-all term for wellknown content creators from the various platforms used by our market. These influencers can be “streamers” (people who broadcast themselves live), esports professionals, or social media personalities. Influencers are, in fact, even more influential than mainstream celebrities. In terms of engagement, influencers receive 12x as many comments and 6 in 10 would follow advice on what to buy over mainstream celebrities. Not only that, but influencers are an especially profitable way of boosting sales: according to a Tomoson study, businesses earn $6.50 for each dollar spent on influencers, with the top 13% earning $20 or even more. Our marketing campaign will capitalize on the power influencers have by partnering with them in multiple ways.
Secondary Target Market:
Demographics: 18-54 year olds (avg 35) Male & Female
Psychographics Dedicated video gamer Willing to pay for high quality gear More likely to play than to watch video games
Targeting people like Evelyn who are primarily video gamers rather than content consumers is also crucial because this target market is much larger than our primary market. However, they are less responsive to our social media-based marketing due to their older age (14 years older on average). We will be targeting both men and women because although gaming has been traditionally viewed as a male-dominated hobby, females now make up over 41% of all gamers.
4
With the gaming peripherals market valued at $3.88 billion, it is no surprise that over half of video gamers have purchased specialty equipment. Many buy this equipment to improve their gameplay, and in the case of monitors, Zowie’s XL2546 is used and highly respected by many professional players and as such, we will also target those who are willing to pay for equipment that can perform.
V. Campaign Activities and Schedule
Our activities are divided into two categories: Sales-Oriented and Publicity-Oriented. By doing this, we are able to optimize our campaign’s coverage of our objectives. However, these categories are not absolute, as most activities are intended to fulfill multiple objectives. Our 45-day campaign, commencing on October 18th and concluding on December 2nd, builds up to the beginning of the holiday season, including Black Friday and Cyber Monday, two days with some of the highest sales volumes of each year. Our social media/streamer campaigns located at the beginning of our campaign serve a dual purpose of generating interest in our giveaway and tournament which require participation in order to be effective.
5
Instagram is an image-based social media platform and includes paid
advertisement tools for Instagram to show your posts to more users.
We will make paid advertisement posts on Zowie’s account and
also sponsor posts by influencers about the XL2546, our
partnerships with influencers, our giveaway, and our tournament.
To align with our theme, posts will be tagged #TestedTrustedYours
and contain the campaign logo.
The association of the XL2546 with top professionals and famous
influencers targets both our primary and secondary markets by
association with quality and name.
We chose Instagram because of heavy usage by both target
markets, as over 55% of users fit within our target demographics.
With paid advertisement alone, we will reach an estimated 3 million
unique users. By sponsoring posts made by influencers, we aim to
increase our total reach by 1 million more. By targeting influencers
with 100k followers (on average), our reach rate will be ~20%
(Statista.com), necessitating 50 posts to reach 1 million users.
Promotional Instagram Post Mock-Up Social media campaigns make on average 95% ROI.
With Tag and Logo
Our multifaceted Instagram Campaign will help us reach all three
of our objectives.
TikTok is a platform where users can create, watch, and share short videos up to 60 seconds long.
We chose TikTok for three reasons: TikTok users prefer more organic and entertaining videos, as they don’t come to the app to view advertisements and official brand deals. Thus, we can achieve deeper engagement with users on TikTok. TikTok has a young user base, which is why 50.3% of all users fit within our target demographics. Out of all social media apps, users spend the most hours per day on TikTok, which means more exposure for Zowie.
Thus, we will post more informal and creative content that naturally incorporates the XL2546 and influencers, for example a handheld video of an influencer showing his gaming setup at home. To align with our theme, videos will be tagged and focused on #TestedTrustedYours. TikTok would not require any additional investment as we will not run paid advertisements or sponsorships. Our TikTok Campaign will help us achieve all three objectives.
6
Zowie Jersey Mock-Up
Esports Professional TenZ mock-up promotional post
Streamers are a type of influencer. They broadcast themselves and their game live to an audience. Gaming streamers are also often professional esports players.
In our sponsored streams, streamers will: use the XL2546, wear a Zowie jersey, run a Zowie banner on screen, advertise our giveaway & tournament, link Zowie’s website to their viewers, and Weave Zowie & XL2546 into the conversation. Our streamers will also post on their Instagram, YouTube and Twitter to create a cohesive image of the influencer and product together. Sponsorships like this are sure to make returns, not through sheer number of viewers, but rather through the engaging two-way nature of these livestreams. Viewers can ask questions and react through a chatbox, which the streamer can see and respond to. This leads to positive brand equity and allows Zowie to fit into the conversation organically, which increases sales. For example, 40% of viewers say that sponsored streams increase their chance of making a purchase. Sponsored streams also have great return on investment. In fact, on average, a business can expect $6.50 in revenue for every one dollar spent. Streamer sponsorships help us achieve all three objectives.
Over 60,000,000 hours of Valorant were watched on Twitch in January 2021, the 4th highest of any video game. We will invite major streamers and professional gamers to participate in this charity tournament and compete to become ZOWIE OPEN Champions. Winners of the tournament will have $10,000 go to their charity of choice. We will use Battlefy.com, a website with free tournament setup. The tournament will be structured in a single-elimination bracket system, with 16 teams of 5. By encouraging streamers to stream their participation in the tournament, we can achieve hundreds of thousands of impressions. Fans will want to see their favorite streamer teaming up to compete against other big names in the gaming community. Similar-sized tournaments with major gaming influencers have netted viewership numbers such as 700,000 hours watched and 85,000 peak viewers. Our ZOWIE OPEN tournament will help us increase brand awareness.
Sample Promotional Poster
7
HealthyGamer.gg Logo
Screenshot of a HealthyGamer.gg Livestream
HealthyGamer.gg is a streaming organization on Twitch dedicated to helping people with mental health struggles in the gaming community through insightful conversations. It has over 439K followers on Twitch, and is led by a professional psychologist and consistently features many of the biggest Twitch streamers from all corners of the gaming community. This donation will build trust and communicate to the gaming community that Zowie is not a profit-above-purpose company: It’s a community member that gives back. We will publicize our donation on Instagram and TikTok. Such a large donation also has the potential to go viral and further improve our brand perception. As the number of consumers who say they would switch from one brand to another if the other brand were associated with a good cause is 87 percent, this donation will increase brand awareness and sales.
Our 45-day campaign will culminate in a 7 day giveaway that will have been advertised throughout our Instagram & TikTok campaigns as well as our streamer sponsorships.
Participants will enter by sharing posts with the hashtag #TestedTrustedYours. Prize pools get more elaborate each day. Through our streamer partnerships, we’ll be able to use their likenesses on our posts to increase the association of Zowie with wellknown professional gamers and gaming personalities. By providing our target market with an incentive to interact with our social media accounts and by encouraging word-to-word marketing among potential customers, this giveaway increases brand awareness and our social media following.
7 Days of Giveaways Posts Mock-Ups
8
VI. Budget
VII. Key Metrics
*** activities not focused on generating revenue.
Campaign Cost
Giveaway Costs 10.2%
HealthyGamer.gg Donation 11.1%
Gaming Tournament 11.4%
Instagram Campaign 42.7%
Sponsored Streamers 24.5%
Campaign Revenue
Instagram Campaign 34.4%
Sponsored Streamers 65.6%
9
VIII. Bibliography
https://jiad.org/lifestyles-of-online-gamers-a-psychographic-approach2/https://www.thinkwithgoogle.com/marketing-strategies/video/why-gamersshould-be-part-your-audience-strategy/ https://www.activisionblizzardmedia.com/content/dam/atvi/ab-media/gameridentity/Gallery_of_the_Gamer__Modern_Gamer_Personas.pdf https://lucassocute.wordpress.com/customers-clients-targetmarkets/#:~:text=Razer’s%20primary%20target%20audience%20is,%2C%20profession al%20or%20non%2Dprofessional. https://www.emchat.net/emchat/2020/2/25/top-10-best-pc-gaming-peripheralsused-in-esportshttps://zowie.benq.com/en-us/mice. htmlhttps://www.statista.com/statistics/189582/age-of-us-video-game-players-since2010/ https://www.statista.com/statistics/232383/gender-split-of-us-computer-and-videogamers/#:~:text=The%20statistic%20shows%20the%20gender,increase%20over%20th e%20previous%20year. https://www.grandviewresearch.com/industry-analysis/gaming-peripherals-market https://www.statista.com/statistics/662532/amount-spent-gaming-accessories-usgamers/ https://www.polygon.com/2019/8/16/20807731/youtube-twitch-fandom-video-gamescosplay-fan-arthttps://www.inc.com/darren-heitner/watching-video-games-is-nowbigger-traditional-spectator-sporting-events.html https://www.theguardian.com/games/2018/sep/20/buying-best-gear-gamerspecialist-gaming-hardware https://www.statista.com/statistics/750680/worldwide-gaming-peripherals-marketrevenue/#:~:text=According%20to%20the%20findings%2C%20in,billion%20U.S.%20dol lars%20in%202022. https://www.forbes.com/sites/lisaarthur/2011/05/17/study-marketers-reporting-socialmedia-roi-of-100-200-even-1000-percent/?sh=34f4d7bc4a9e
10
References
Battlefy | Find and Organize Esports Tournaments
Mental Health for the Internet | Healthy Gamer
Statista - The Statistics Portal for Market Data, Market Research and Market Studies
U.S. video gamers age 2022 | Statista
Lifestyles of Online Gamers: A Psychographic Approach
Customers/Clients & Target Markets – Case Study Report on Razer
Gaming Peripheral Market Size, Share, Trends [2023 Report]
The people who watch video games on YouTube and Twitch, but never play them - Polygon
U.S. gamers by gender 2022 | Statista
U.S. gaming accessories spending 2016 | Statista
Global gaming peripherals market revenue 2022 | Statista







![Philips Gaming Monitor [272e1] User Manual Philips Gaming Monitor [272e1] User Manual](https://static-data1.manualsee.com/1/img/407/16107/2020/12/Philips-Gaming-Monitor-272E1.jpg)










