Hasbro F55170000 Crystal Caper Card Game User Manual

F55170000 Crystal Caper Card Game

CRYSTAL caper TM

Product contains magnet.

ADULT ASSEMBLY REQUIRED.

7+

CONTENTS

3-6

F5517

Hasbro, Pawtucket, RI 02861-1059 USA. Retain this information
for future reference.

Consumer contact:

PRODUCT INFORMATION

The Crystal Caper TM is a game that requires quick thinking and
fast reflexes. The product contains a magnet and is suitable for
players aged 7 and above. Adult assembly is required.

PRODUCT USAGE INSTRUCTIONS

THE FIRST TIME YOU PLAY

Assemble the pedestal as shown.

Pedestal Assembly

GET READY

  • Snap the Guard Ring together.
  • Store cards and instructions in the base.

LET’S PLAY!

The youngest player goes first!

  1. FLIP CARDS: One at a time, players go around and flip the top
    card of their deck, and put it faceup on the table. Each player
    will have their own faceup pile.
  2. CHALLENGE TIME! As soon as a matched set (A Grab card and a
    Guard card of the same color) are faceup on the table, the player
    with the Grab card races to grab the Jewel before the player with
    the Guard card can lock the jewel down by pushing down the guard
    ring!

GUARD CARDS: If you have a faceup Guard card,
push down on the ring as soon as you see a Grab card of the same
color in another player’s faceup pile!

GRAB CARDS: If you have a faceup Grab card,
grab that jewel as soon as you see a Guard card of the same color
in another player’s faceup pile!

What happens if I grabbed when I was supposed to guard,
or vice versa?

Any player that performs the wrong action, or accidentally grabs
or guards when they’re not in a challenge, must take all faceup
cards from all players and place them facedown at the bottom of
their deck. Don’t mess up!

What happens if more than one player is trying to grab
or guard?

If multiple players have a matching Grab card, it’s time to
partner up! If a matching Guard card appears, both players can try
to grab the jewel before the Guarder tries to lock it down. If two
players have a matching Guard card, the same rule applies.

If this happens, the players who lost the challenge must evenly
split the winner’s faceup pile. If the pile cannot be split up
evenly, and there is an extra card left over, that card stays in
the winner’s faceup pile.

  1. The player who loses the challenge must take all the cards from
    the winner’s faceup pile, and their own faceup pile, and add them
    to the bottom of their deck.
  2. The winner of the challenge plays the next card. Keep playing
    this way until someone runs out of cards.

SWITCHEROO CARDS:

If a switcheroo card is faceup when a challenge happens, then
players must do the opposite of what their current card indicates.
For example, the player with the Grab card now has to Guard it, and
the player with the Guard card now has to Grab it. If two
switcheroo cards are in play, they cancel each other out.

CRYSTAL caper TM

Product contains magnet.
ADULT ASSEMBLY REQUIRED.

7+

CONTENTS

· plastic jewel

· pedestal with ring and base

3-6

· card holder · 44 cards

F5517

CRYSTAL CAPER and HASBRO and all related trademarks and logos are trademarks of Hasbro, Inc. © 2022 Hasbro.
TM & ® denote U.S. Trademarks.
Hasbro, Pawtucket, RI 02861-1059 USA. Retain this information for future reference.
Consumer contact: US/Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200,
Pawtucket, RI 02861-1059 USA. TEL. 1-800-255-5516. Australia consumer service: https://consumercare.hasbro.com/en-au New Zealand consumer service: https://consumercare.hasbro.com/en-nz
PARENTS:

27/8 27/8

OBJECT
Think on your feet and watch the cards! Be the first player to get rid of all your cards by grabbing the jewel or locking it down the fastest, depending on which card you flip over.
THE FIRST TIME YOU PLAY
Assemble the pedestal as shown.

GET READY
· Place the pedestal in reach of all players with the jewel on top.
· For a 3 or 4 player game, place a matched set of four Grab cards and four Guard cards, and one Switcheroo card back in the box; they won’t be needed. For a 5 to 6 player game, all cards are used. Depending on the number of players in the game, some players may end up with an extra card.

GUARD RING

· Choose a player to shuffle the cards and deal them out equally to each player. Each player keeps their deck in front of them, facedown. No peeking!

BASE

Snap the Guard Ring together

Player 4

Player 3 Jewel

Player 1

Player 2

CARD STORAGE

Store cards and instructions in
the base

8.625″ x 5.75″ folded to 2.875″ x 2.875″ 4C2S
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27/8 27/8

LET’S PLAY!
The youngest player goes first!
1. FLIP CARDS: One at a time, players go around and flip the top card of their deck, and put it faceup on the table. Each player will have their own “faceup” pile.
2. CHALLENGE TIME! As soon as a matched set (A Grab card and a Guard card of the same color) are faceup on the table, the player with the Grab card races to grab the Jewel before the player with the Guard card can lock the jewel down by pushing down the guard ring!
GUARD CARDS If you have a faceup Guard card, push down on the ring as soon as you see a Grab card of the same color in another player’s faceup pile!

WhAt hApPeNs iF I gRaBbEd wHeN I wAs sUpPoSeD tO gUaRd, oR vIcE vErSa?
Any player that performs the wrong action, or accidentally grabs or guards when they’re not in a challenge, must take all faceup cards from all players and place them facedown at the bottom of their deck. Don’t mess up!
WhAt hApPeNs iF mOrE tHaN oNe pLaYeR iS tRyInG
tO GrAb oR GuArD?
If multiple players have a matching Grab card, it’s time to partner up! If a matching Guard card appears, both players can try to grab the jewel before the Guarder tries to lock it down. If two players have a matching Guard card, the same rule applies.
If this happens, the players who lost the challenge must evenly split the winner’s faceup pile. If the pile cannot be split up evenly, and there is an extra card left over, that card stays in the winner’s faceup pile.

Guard Card

Grab Card

GRAB CARDS If you have a faceup Grab card, grab that jewel as soon as you see a Guard card of the same color in another player’s faceup pile!

3. The player who loses the challenge must take all the cards from the winner’s faceup pile, and their own faceup pile, and add them to the bottom of their deck.

4. The winner of the challenge plays the next card. Keep playing this way until someone runs out of cards.

SWITCHEROO CARDS
If a switcheroo card is faceup when a challenge happens, then players must do the opposite of what their current card indicates. For example, the player with the Grab card now has to Guard it, and the player with the Guard card now has to Grab it. If two switcheroo cards are in play, they cancel each other out.

WhAt hApPeNs iF I rUn oUt oF cArDs iN mY dEcK?
If you run out of cards in your deck, but still have cards in your face-up pile, then you will continue to play without flipping any additional cards over. Pay attention–you may enter a challenge at any time, and if you win the challenge, you win the game!
HOW TO WIN
The first player to get rid of all their cards wins the game!
Winner

8.625″ x 5.75″ folded to 2.875″ x 2.875″ 4C2S
F55170000_CrystalCaper_I.indd 2

1/26/22 11:41 AM

References

Documents / Resouces

Download manual
Here you can download full pdf version of manual, it may contain additional safety instructions, warranty information, FCC rules, etc.


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