Elenco Sc-gmply Game Play Real Electronic Circuits Instruction Manual

SC-GMPLY Game Play Real Electronic Circuits

Product Information

The Snap Circuits Arcade is a product that allows users to
create and play with real electronic circuits. The kit includes
various blocks with different functions such as switches, lights,
batteries, and wire blocks of different lengths. With the
easy-to-follow project manual, users can easily snap the blocks
together to create working circuits. The product aims to teach
users about electricity, sound, and light through hands-on
experimentation.

Key Features:

  • Over 20 games to play
  • Easy snap construction for quick circuit assembly
  • Includes a project manual with detailed instructions
  • Helpful symbols and safety notes for guidance
  • Requires 1.5V AA type alkaline batteries (not included)

Safety Notes:

  • Adult supervision is recommended, especially for younger
    children.
  • Check the relevant instructions and safety procedures before
    conducting experiments.
  • Keep the packaging and instructions for reference.
  • Warning: Choking Hazard – Not suitable for children under 3
    years of age.
  • Warning: This product produces flashes that may trigger
    epilepsy in sensitized individuals.
  • Always check the wiring before turning on a circuit and never
    leave a circuit unattended while batteries are installed.
  • Do not connect additional batteries or power sources to the
    circuits.

Helpful Symbols:

  • SNAP CIRCUITS Technical Information: Provides
    technical information using the parts.
  • ADULT ASSISTANCE REQUIRED: Get an adult to
    help with the build.

Product Usage Instructions

Installing Batteries:

  1. Use only 1.5V AA type alkaline batteries (not included).
  2. Do not connect batteries or battery holders in parallel.
  3. Do not short circuit the battery terminals.
  4. Insert batteries with correct polarity.
  5. Never throw batteries in a fire or attempt to open their outer
    casing.
  6. Do not mix old and new batteries.
  7. Keep batteries away from small children as they are harmful if
    swallowed.
  8. Remove batteries when they are used up. Non-rechargeable
    batteries should not be recharged.
  9. Rechargeable batteries should only be charged under adult
    supervision and should not be recharged while in the product.
  10. Do not mix alkaline, standard (carbon-zinc), or rechargeable
    (nickel-cadmium) batteries.

Summary of Games:

Here is a list of games that can be built and played using the
Snap Circuits Arcade:

#NameDescription
1ArcadeEvery few seconds it randomly turns on snaps 1, 4, & S-OUT,
or plays a tune, or changes the LED display. Used in many
projects.
2Fast ArcadeSame as Game 1 but changes faster.
3Faster ArcadeSame as Game 2 but changes even faster.
4Home Run Derby GameRolls dice on the display, doubles plays a winning tune.
5Lucky Doubles Memory Game

Note: For the complete list of games and their descriptions,
refer to the project manual or visit the provided website for
additional project downloads.

Sna

GAME-PLAY
PLAY 20+ GAMES
Learn about Electricity Create Sound & Light Easy Snap Constructio n
Simply
p together
Go to https://shop.elenco.com/ consumers/snap-circuits-arcade. html to download projects 62-203 Copyright © 2023 by Elenco® Electronics, LLC. All rights reserved. No part of this book shall be reproduced by any means; electronic, photocopying, or otherwise without written permission from the publisher. SOURCE CODE:??? | REV-C | 753???

Table of Content

Introduction

1

Safety Notes

1

Installing Batteries

1

Helpful Symbols

1

Summary of Games Chart

2

Parts List

2

Projects 1 – 23

3-9

Basic and Advanced Troubleshooting 10

Parts Layout

BC

Go to https://shop.elenco.com/ consumers/snap-circuits-arcade. html to download projects 62-203

Sna

Simply p together

Snap Circuits® uses building blocks with snaps to assemble
real electronic circuits. Each block has a function: switch, light, battery, different length wire blocks, and more! With easy-to-follow project manual, simply snap together to create working circuits!

What is electricity? Nobody really knows. We only know how to produce it, understand its properties, and how to control it. Electricity is the movement of sub-atomic charged particles (called electrons) through a material due to electrical pressure across the material, such
as from a battery.

Important Safety Notes for Parents and Kids

Adult Supervision: Because children’s abilities vary so much, even with age groups,

adults should exercise discretion as to which Make sure your child reads and follows all of

experiments are suitable and safe. the relevant instructions and safety

procedures,

and keeps them at hand for reference.

A Warning: Choking Hazard- Small parts. Not for children under 3 years of age.

A Warning: This product produces flashes that may trigger epilepsy in sensitized individuals.

L

Warning: Shock Hazard – Never connect Snap Circuits® to the electrical outlets in your home in any way!

L

Warning: Always check your wiring before turning on a circuit. Never leave a circuit unattended while the batteries are installed.

Never connect additional batteries or any other power sources to your circuits.

Save the packaging and instructions. They contain important information.

Helpful Symbols:
Look for these symbols throughout the manual.
GENERAL INFORMATION ·Definitions ·”How it works?”
SNAP CIRCUITS Technical information using your parts.
ADULT ASISTANCE REQUIRED Get an adult to help with your build

Installing batteries:
· Remove the safety cover from the battery holder (if your holder has one) with a Phillips head screwdriver
· Insert three (3) 1.5V AA batteries (not included) in the holder. Be sure to orient the battery “+” as marked in the holder.
· Replace the cover (if your holder had one). When installing a battery, be sure the spring is compressed straight back, and not bent up, down, or to one side.
· Battery installation should be supervised by an adult.

!
Batteries:
X3

Use only 1.5V AA type, alkaline batteries (not Do not connect batteries or battery holders in parallel.

included).

Do not short circuit the battery terminals.

Insert batteries with correct polarity.

Never throw batteries in a fire or attempt to open its outer casing.

Do not mix old and new batteries.

Batteries are harmful if swallowed, so keep away from small children.

Remove batteries when they are used up. Non-rechargeable batteries should not be recharged.

Do not mix alkaline, standard (carbon-zinc),

Rechargeable batteries should only be charged under adult supervision, and

or rechargeable (nickel-cadmium batteries.

should not be recharged while in the product.

1

Ready for some fun? Here is a list of games you can build then play!

Summary of Games

# Name 1 Arcade
2 Fast Arcade 3 Faster Arcade

Sample Project

Description

# Name

Every few seconds it randomly turns on snaps

4

1, 4, & S-OUT, or plays a tune, or changes the

LED display. Used in many projects.

Home Run

12 Derby Game

5

Same as Game 1 but changes faster.

5

Same as Game 2 but changes even faster.

13 Baseball Game

4 Lucky Doubles

9

Rolls dice on the display, doubles plays a

winning tune.

Memory Game
14 (very easy)

Sample Project

Description

A baseball “pitch” occurs where the red,

yellow and then green LEDs light up in

15

sequence but at different speeds. You try to press a button at the right moment to “hit” the

pitch.

16

Same as game 12, but has “outs”.

A sequence of lights flash, and you try to

28

repeat the order by pressing buttons.

Lucky Sixes,
5 Unlucky Ones

Rolls dice on the display, 66 plays a winning

26 tune and 11 plays a losing tune.

Memory Game
15 (easy)

29

Same as game 14, but the sequence is faster.

6 Risk & Reward

27 Game based on rolling dice on the display.

Memory Game
16 (medium)

30

Same as game 14, but the sequence is faster.

7 3 Second Hold

10

Timing game based on holding a button down

Memory Game

for 3 seconds.

17 (hard)

8 5 Second Hold

11 Same as Game 7 but for 5 seconds.

Memory Game
18 (progressive)

31

Same as game 14, but the sequence is faster.

Same as game 14, but the sequence gets

32

faster as you play it.

9 10 Second Hold

12

Same as Game 7 but for 10 seconds.

19 Twenty-One

14

A game based on the card game Blackjack.

GAME-PLAY

Model SC-GMPLY

PARTS LIST

QTY. ID

NAME

Part #

r 1

BASE GRID

6SCBGM

r4 1

1-snap wire

6SC01

r5 2

2-snap wire

6SC02

r2 3

3-snap wire

6SC03

r5 5

5-snap wire

6SC05

r 1 B3|B3B 3ABattery holder 6SCB3

r 1 D1

Red LED

6SCD1

r 1 D2

Green LED

6SCD2

r 1 D10

Red/Yellow LED 6SCD10

r 1 SP

Jumper Wire 6SCJ3A

r 1 SP

Orange 8″ Jumper Wire

6SCJ3B

r 1 SP

Yellow 8″ Jumper Wire

6SCJ3C

r 1 S1 r 1 S8

Green 8″ Slide Switch Selector

6SCS1 6SCS8

r 1 SP

Speaker

6SCSP

r 1 U29

LED Display and 6SCU29

r 1 S8

Microcontroller

Selector

6SCS8

10 20 Second Hold

13

Same as Game 7 but for 20 seconds.

Binary Coded
20 Decimal

Numbers &
11 Letters

24

Cycles through letters & numbers that can be shown on the display.

21 Changing Speed

Uses LEDs to show how numbers 1-7 can be

34

displayed in binary, which has only 2 states.

Turns snaps 1 & 4 on/off at varying speed.

25

Snaps 1 & 4 are always in opposite states.

Used in many projects.

2

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Project 1: Red Light
+
Placement Level Numbers

Batteries: X3
Install three (3) “AA” batteries (Full battery installation and warnings located within technical information)

Project 2: Lights

+

YELLOW

Placement Level Numbers

· Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first.
· Then, assemble parts marked with a 2. · Install three (3) “AA” batteries (not included) into the battery holder (B3)
if you have not done so already. When installing a battery, be sure the spring is compressed straight back, and not bent up, down, or to one side. Battery installation should be supervised by an adult.
· Turn on the slide switch (S1), and the red LED (D1) lights.
NOTE: this circuit (and many others in this book) have an LED being used without a resistor or other component to limit the electric current through it. Normally this could damage an LED but your Snap Circuits® LEDs include internal protection resistors, and will not be damaged.Be careful if you later use other electrical sets with unprotected LEDs.
When you turn on the slide switch, electricity flows from the batteries, through the red LED and back to the battery through the switch. If the switch is off, the flow of electricity is blocked, and the red LED won’t light.
· Build the circuit shown here. · Turn on the slide switch (S1).
The red, green, and yellow LEDs (D1, D2, & D10) light.
Project 3: Reverse Lights
Try reversing the position of the slide switch (S1), 2-snap wire, and each of the LEDs (D1, D2, & D10), separately.
Reversing the slide switch and 2-snap wire has no effect. LEDs only work in one direction, so the red & green LEDs do not work in reverse, but the yellow LED (D10) is a bi-color LED, with separate red & yellow LEDs in opposite directions, as shown in its symbol.
LEDs are light emitting diodes, which convert electrical energy into light. The color of the light depends on the characteristics of the material used in them.
3

Project 4: Arcade

Placement

+

Level Numbers

These are single snaps, placed beneath other parts as spacers

YELLOW

Project 5: Fast Arcade
· Use the project 4 circuit but select game 2 or 3 (instead of game 1). · Some parts of the arcade show happen faster now, such as the changing random pattern on the U29 LED display.

Project 6: New Pattern Arcade
· Use the project 4 circuit (with game 1, 2, or 3), but replace the disco cover with the other one that is included. · Place the circuit in a dark room for best effects.

· Build the circuit shown above by placing all the parts with a black 1 next to them on the board first. Then, place parts marked with a 2, and then parts with a 3. · Connect the jumper wires (red, black, orange, and blue) as shown in the drawing. Install three (3) “AA” batteries (not included) into the battery holder (B3) if you have not done so already.
· Turn on the slide switch (S1). The display on the LED-MC (U29) displays “00”. Make the display on the LED-MC show “01” by pressing the A button on the selector (S8) to increase the ones digit on the display. · Press the B button on the selector to select the game (now game 1), and a mini arcade show begins.
Every few seconds the speaker plays a tune, one or more of the LEDs (D1, D2, & D10) lights, and/or the U29 LED display shows a random pattern.
If you want to change games then turn off S1 to reset the circuit.
Project 7: Arcade Dice
Use the project 4 circuit but select game 4 (instead of game 1), then press button B. When the display shows “Go” press button B to start the game.
· Hold down button C for a few seconds and then release it. · Two random digits from 1 to 6 will be shown on the display (like
rolling 2 dice). · If the player rolls “doubles” (i.e. the two digits are the same), a
winning song will be played, and the game starts over (“Go” is shown on the display again). · If the player does not roll “doubles”, then they can keep trying by pressing button C again.

4

Project 8: Games Selector Project 9: Lucky Doubles

This simple circuit is intended as an introduction for how to select games on the LED-MC (U29).
Turn on the slide switch (S1); the display on the LED-MC shows “00”. Press the A button on the selector (S8) to increase the ones digit on the display, and press the C button on the selector to increase the tens digit on the display. When the display shows the game number you want, press the B button on the selector to select it; you hear a beep and the display shows “Go” for most games.
Notes:
· There are 21 games available, but most cannot be played with this
simple circuit, or would only have limited features.
· If you try to select a game number higher than 21, then the display will
be reset to “00”.
· When the player wins, loses, or finishes a game, the display will say
“Go” again and the player can play the game again.
· The only way to select a different game is by turning off the circuit and
then turning it back on so that “00” appears on the display again.
Now you are ready to play games!
Use the project 8 circuit but select Game 4 using the game selection procedure in project 8.
Once the player selects Game 4 and sees “Go” on the display, then:
· Hold down button C for a few seconds and then release it. · Two random digits from 1 to 6 will be shown on the display (like rolling
2 dice).
· If the player rolls “doubles” (i.e. the two digits are the same), a winning
song will be played and the game starts over (“Go” is shown on the display again).
· If the player does not roll “doubles”, then they can keep trying by
pressing button C again.
· Have multiple people play to see who is the first to roll “doubles”, or
who can roll the most “doubles” in 10 tries.
This is a dice game
5

Project 10

Project 10: 3 Second Hold

Project 14: Twenty-One
Use the project 8 circuit but select Game 19 using the game selection procedure in project 8.

This game is based on the card game “Blackjack”

Once the player selects Game 19 and sees “Go” on the display, then: Press button C to get a first playing card (all jacks, queens, and kings are displayed as a 10). An Ace is displayed as an 11. The player then has the option to either:

Press A to Stand ­ a winning or losing song will then play depending on what the computer player gets:

Use the project 8 circuit but select Game 7

This is a timing game

using the game selection procedure in project 8.

Once the player selects Game 7 and sees “Go” on the display, then:

· Try to hold down button C for exactly 3 seconds, then release button C. · The display will show the number of seconds the player held button C
down.
· If the player held button C down for 3 seconds, a winning song will play,
and the game starts over (“Go” is displayed to play the game again).
· If the player held button C down for less than 3 seconds or more than
3 seconds, a losing song will play and the game starts over (“Go” is displayed to play the game again).
· Play with multiple people to see who is the first to hold the button for
exactly 3 seconds.
Project 11: 5 Second Hold
Use the same circuit and instructions, but select game 8, and try to hold down button C for 5 seconds.
Project 12: 10 Second Hold
Use the same circuit and instructions, but select game 9, and try to hold down button C for 10 seconds.
Project 13: 20 Second Hold
Use the same circuit and instructions, but select game 10, and try to hold down button C for 20 seconds.
6

If the computer player “busts” (i.e. goes over 21), then a winning song will play and the display will flash “Co” and then 22 indicating that the computer player went over 21. Then the game starts over by displaying a new card.
If the computer player has more points than the player, but not greater than 21, then a losing song will be played and the display will flash “Co” and the total points the computer player had. Then the game starts over by displaying a new card.
If the computer player has equal or less points than the player, then a winning song will be played and the display will flash “Co” and the total points the computer player had. Then the game starts over by displaying a new card.
OR
Press C to Hit ­ Another card will be drawn and the value will be added to the previous card(s) value, and then:
If the player “busts” (i.e. goes over 21), then a losing song will play and the display will show the total value of all cards for a few seconds. Then the game starts over by displaying a new card.
If the total value of all player cards is still 21 or less, then the player must decide whether to Stand (press A) or take another Hit (press C again).
Note that Aces are treated as 11 points, unless the total value of the cards exceeds 21, in which case Aces are treated as 1 point. Sometimes you may see that your total reduced after you take a Hit, which means you had an Ace that was being treated as 11, but now is treated as a 1.

Project 15: Home Run Derby Game

Use this circuit but select Game 12 using the game selection procedure in project 8.

Once the player selects Game 12 and sees “Go” on the display, then:

See who can get the most home runs before getting 10 outs!

· Press & release button B, and the derby will begin. · A baseball pitch occurs where the red, yellow, and then green
LEDs light up in sequence but at different speeds.
· The player needs to press button B at just the right time (after
the green LED is displayed) to hit a home run.
· If the player presses button B at just the right time, a winning
song will play, the crowd will cheer, and the display will increase to indicate the number of home runs the player has. The next pitch will come automatically.
· If the player presses button B at the wrong time (either too
late or too early), then a losing song will play and the display will flash the number of outs (or misses) the player has for a few seconds, and then go back to displaying the number of home runs the player has so far. The next pitch will come automatically.
· Once the player gets 10 outs, a losing song will play, the total
number of home runs the player got is displayed for a few seconds, then the game starts over (“Go” is displayed until the next player presses button B).

Project 16: Baseball Game
Use the same circuit and instructions, but select game 13, and try to hold down button C for 5 seconds. The game plays the same way except that each player gets 3 outs and then the game goes to the next inning.
· Once the player gets 3 outs, a losing song will play, the total number of home runs the player got in the inning is displayed for a few seconds, then the game
starts over to go to the next inning (“Go” is displayed until the next player presses button B).
· Write down your scores after each inning and play a 9 inning game to see who scores the most runs!
7

Project 17: Dual Bi-Color Lights

Turn on the slide switch (S1); the display on the LED-MC (U29) shows “00”. Press the A button on the selector (S8) to increase the ones digit on the display, and press the C button on the selector to increase the tens digit on the display. When the display shows “21”, press the B button on the selector to start.
The red/yellow LED (D10) will be on continuously, but changing colors at varying speed. The red & green LEDs (D1 & D2) will be alternately between on and off, opposite each other, and synchronized with D10.
The red & green LEDs together act as a bi-color LED. Compare them to the
red/yellow LED, which is a true bi-color LED.

Project 18: Vibrato 2
A B

Turn on the slide switch (S1); the display on the LED-MC (U29) shows “00”. Press the A button on the selector (S8) to increase the ones digit on the display, and press the C button on the selector to increase the tens digit on the display. When the display shows “21”, press the B button on the selector to start. The “2” in the display will be toggling on/off at a varying rate.
Project 19: Vibrato 21
Use the preceding circuit, but add a black jumper between points A & B. Now both digits on the display are toggling, but opposite to each other.
8

Project 20: LED-MC Test

A

B

Project 21: Selector
+
YELLOW

Some parts of this circuit do not fit on the base grid. Leave one end of the red jumper wire unconnected for now. Turn on the slide switch (S1); the display on the LED MC (U29) should show “00”. Select game 1 by pressing the A button on the selector (S8), then the B button.
Every 2 seconds one or more of the following will happen, randomly changing: D1 lights, D2 lights, D10 lights, SP2 plays a tune, the U29 LEDs display a random pattern. Make sure that eventually all these parts are being controlled. If not, something is wrong. Also, connecting the loose end of the red jumper wire to point A or point B should turn off each side of the LED display on U29.
If desired, you can speed things up by turning S1 off and on (to reset the circuit), then selecting game 2 or game 3 by pressing the A button on S8, then the B button. The tunes played on the speaker (SP2) will play at the same speed as before.
Turn on the slide switch (S1). Press button C on the selector (S8) to light the red LED (D1), press button A on the selector to light the yellow LED (D10), or press button B on the selector to light both LEDs.
Project 22: Red Selector
Use the preceding circuit, but reverse the orientation of the yellow bi-color LED (D10), to make it red.
Project 23: Green Selector
Use the project 21 circuit, but replace either of the LEDs (D1 or D10) with the green LED (D2).
9

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Basic Troubleshooting
1. Most circuit problems are due to incorrect assembly, always double-check that your circuit exactly matches the drawing for it.
2. Be sure that parts with positive/negative markings are positioned as per the drawing.
3. Be sure that all connections are securely snapped.
4. Try replacing the batteries.
ADULT SUPERVISION RECOMMENDED

IMPORTANT: If any parts are missing or damaged,
DO NOT RETURN TO RETAILER.
e-mail us at: [email protected]
You may order additional/ replacement parts:
elenco.com/replacement-parts
Elenco Electronics LLC, 150 Carpenter Ave. Wheeling, IL 60090 U.S.A. · (847) 541-3800 [email protected] · elenco.com

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project 1; if the red the slide switch with

LED (D1) the press

5. Selector (S8): Use project 21 to test it.

6.

LED-MC (U29, 10

the

LED

display

&

microcontroller):

Use project 20 to test it.

Snap Circuits® Game Play Parts Layout
IMPORTANT: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Go to elenco.com/replacement-parts or e-mail us at [email protected].
Note: A complete parts list is on page 2 in this manual.
Base Grid (7.7″ x 5.5″) overlays some parts.
If you have any problems, contact: ELENCO® ELECTRONICS, LLC 150 Carpenter Ave. Wheeling, IL 60090 | (800) 533-2441 | e-mail: [email protected] | elenco.com
Copyright © 2023 ELENCO® Electronics, LLC. All Rights Reserved. Conforms to all applicable U.S. government requirements and CAN ICES-3 (B)/NMB-3 (B).
Model: SC-GMPLY

References

Documents / Resouces

Download manual
Here you can download full pdf version of manual, it may contain additional safety instructions, warranty information, FCC rules, etc.


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